MET-VIZ

Real meteorology, turned into clear animated teaching visuals.

Developed by me under Lithobrake Studios.

Met-Viz is a scene editor for teaching aviation weather. You build a scene from the actual physics: temperature, dew point, wind, cloud types and fronts. The editor then works out cloud bases, freezing levels and icing from that model.

One scene file drives everything: a map view, a 3D view, cross-sections, a profile chart and the exported video, all showing exactly the same frame. Paste in a real METAR or TAF and the scene takes on that weather.

I built it for aviation-meteorology instruction, and it’s in use as a teaching tool with a set of lesson scenes. It’s a teaching visualisation, so it doesn’t forecast anything.

On this project, I did everything: concept, design and development.


Weather that follows the atmosphere

Cloud base, freezing level, icing and the life cycle of a storm all follow from the model.

Real METARs and TAFs

Paste one in and the scene matches it.

One scene, many views

Map, 3D, cross-section and profile, all showing the same data.

Routes and reroutes

Animated routes for aircraft and ships, like detours and approaches through bad weather.

Plain files

Renders identically at any resolution. Scenes are plain JSON, so they work with git and AI agents.


Built with

TypeScript, three.js (WebGL), Preact with signals, Vite and Zod. Rendering runs through headless Chromium and ffmpeg, up to 4K. Runs locally and offline in Chrome or Edge on macOS and Windows.